Root Signatures

Overview

A root signature is used to describe what resources a shader needs access to and how they’re organized and bound in the pipeline. The DirectX Container (DXContainer) contains a root signature part (RTS0), which stores this information in a binary format. To assist with the construction of, and interaction with, a root signature is represented as metadata (dx.rootsignatures ) in the LLVM IR. The metadata can then be converted to its binary form, as defined in llvm/include/llvm/llvm/Frontend/HLSL/RootSignatureMetadata.h. This document serves as a reference for the metadata representation of a root signature for users to interface with.

Metadata Representation

Consider the reference root signature, then the following sections describe the metadata representation of this root signature and the corresponding operands.

RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT),
RootConstants(b0, space = 1, num32Constants = 3),
CBV(b1, flags = 0),
StaticSampler(
  filter = FILTER_MIN_MAG_POINT_MIP_LINEAR,
  addressU = TEXTURE_ADDRESS_BORDER,
),
DescriptorTable(
  visibility = VISIBILITY_ALL,
  SRV(t0, flags = DATA_STATIC_WHILE_SET_AT_EXECUTE),
  UAV(
    numDescriptors = 5, u1, space = 10, offset = 5,
    flags = DATA_VOLATILE
  )
)

Note

A root signature does not necessarily have a unique metadata representation. Futher, a malformed root signature can be represented in the metadata format, (eg. mixing Sampler and non-Sampler descriptor ranges), and so it is the user’s responsibility to verify that it is a well-formed root signature.

Named Root Signature Table

!dx.rootsignatures = !{!0}

A named metadata node, dx.rootsignatures` is used to identify the root signature table. The table itself is a list of references to function/root signature pairs.

Function/Root Signature Pair

!1 = !{ptr @main, !2, i32 2 }

The function/root signature associates a function (the first operand) with a reference to a root signature (the second operand). The root signature version (the third operand) used for validation logic and binary format follows.

Root Signature

!2 = !{ !3, !4, !5, !6, !7 }

The root signature itself simply consists of a list of references to its root signature elements.

Root Signature Element

A root signature element is identified by the first operand, which is a string. The following root signature elements are defined:

Identifier String

Root Signature Element

“RootFlags”

Root Flags

“RootConstants”

Root Constants

“RootCBV”

Root Descriptor

“RootSRV”

Root Descriptor

“RootUAV”

Root Descriptor

“StaticSampler”

Static Sampler

“DescriptorTable”

Descriptor Table

Below is listed the representation for each type of root signature element.

Root Flags

!3 = { !"RootFlags", i32 1 }

Description

Type

Root Signature Flags

i32

Root Constants

!4 = { !"RootConstants", i32 0, i32 1, i32 2, i32 3 }

Description

Type

Shader Visibility

i32

Shader Register

i32

Register Space

i32

Number 32-bit Values

i32

Root Descriptor

As noted in the table above, the first operand will denote the type of root descriptor.

!5 = { !"RootCBV", i32 0, i32 1, i32 0, i32 0 }

Description

Type

Shader Visibility

i32

Shader Register

i32

Register Space

i32

Root Descriptor Flags

i32

Static Sampler

!6 = !{ !"StaticSampler", i32 1, i32 4, ... }; remaining operands omitted for space

Description

Type

Filter

i32

AddressU

i32

AddressV

i32

AddressW

i32

MipLODBias

float

MaxAnisotropy

i32

ComparisonFunc

i32

BorderColor

i32

MinLOD

float

MaxLOD

float

ShaderRegister

i32

RegisterSpace

i32

Shader Visibility

i32

Descriptor Table

A descriptor table consists of a visibility and the remaining operands are a list of references to its descriptor ranges.

Note

The term Descriptor Table Clause is synonymous with Descriptor Range when referencing the implementation details.

!7 = { !"DescriptorTable", i32 0, !8, !9 }

Description

Type

Shader Visibility

i32

Descriptor Range Elements

Descriptor Range

Descriptor Range

Similar to a root descriptor, the first operand will denote the type of descriptor range. It is one of the following types:

  • “CBV”

  • “SRV”

  • “UAV”

  • “Sampler”

!8 = !{ !"SRV", i32 1, i32 0, i32 0, i32 -1, i32 4 }
!9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 }

Description

Type

Number of Descriptors in Range

i32

Shader Register

i32

Register Space

i32

Offset

i32

Descriptor Range Flags

i32