Root Signatures¶
Overview¶
A root signature is used to describe what resources a shader needs access to
and how they’re organized and bound in the pipeline. The DirectX Container
(DXContainer) contains a root signature part (RTS0), which stores this
information in a binary format. To assist with the construction of, and
interaction with, a root signature is represented as metadata
(dx.rootsignatures
) in the LLVM IR. The metadata can then be converted to
its binary form, as defined in
llvm/include/llvm/llvm/Frontend/HLSL/RootSignatureMetadata.h.
This document serves as a reference for the metadata representation of a root
signature for users to interface with.
Metadata Representation¶
Consider the reference root signature, then the following sections describe the metadata representation of this root signature and the corresponding operands.
RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT),
RootConstants(b0, space = 1, num32Constants = 3),
CBV(b1, flags = 0),
StaticSampler(
filter = FILTER_MIN_MAG_POINT_MIP_LINEAR,
addressU = TEXTURE_ADDRESS_BORDER,
),
DescriptorTable(
visibility = VISIBILITY_ALL,
SRV(t0, flags = DATA_STATIC_WHILE_SET_AT_EXECUTE),
UAV(
numDescriptors = 5, u1, space = 10, offset = 5,
flags = DATA_VOLATILE
)
)
Note
A root signature does not necessarily have a unique metadata representation. Futher, a malformed root signature can be represented in the metadata format, (eg. mixing Sampler and non-Sampler descriptor ranges), and so it is the user’s responsibility to verify that it is a well-formed root signature.
Named Root Signature Table¶
!dx.rootsignatures = !{!0}
A named metadata node, dx.rootsignatures`
is used to identify the root
signature table. The table itself is a list of references to function/root
signature pairs.
Function/Root Signature Pair¶
!1 = !{ptr @main, !2, i32 2 }
The function/root signature associates a function (the first operand) with a reference to a root signature (the second operand). The root signature version (the third operand) used for validation logic and binary format follows.
Root Signature¶
!2 = !{ !3, !4, !5, !6, !7 }
The root signature itself simply consists of a list of references to its root signature elements.
Root Signature Element¶
A root signature element is identified by the first operand, which is a string. The following root signature elements are defined:
Identifier String |
Root Signature Element |
---|---|
“RootFlags” |
Root Flags |
“RootConstants” |
Root Constants |
“RootCBV” |
Root Descriptor |
“RootSRV” |
Root Descriptor |
“RootUAV” |
Root Descriptor |
“StaticSampler” |
Static Sampler |
“DescriptorTable” |
Descriptor Table |
Below is listed the representation for each type of root signature element.
Root Flags¶
!3 = { !"RootFlags", i32 1 }
Description |
Type |
---|---|
i32 |
Root Constants¶
!4 = { !"RootConstants", i32 0, i32 1, i32 2, i32 3 }
Description |
Type |
---|---|
i32 |
|
Shader Register |
i32 |
Register Space |
i32 |
Number 32-bit Values |
i32 |
Root Descriptor¶
As noted in the table above, the first operand will denote the type of root descriptor.
!5 = { !"RootCBV", i32 0, i32 1, i32 0, i32 0 }
Description |
Type |
---|---|
i32 |
|
Shader Register |
i32 |
Register Space |
i32 |
i32 |
Static Sampler¶
!6 = !{ !"StaticSampler", i32 1, i32 4, ... }; remaining operands omitted for space
Description |
Type |
---|---|
i32 |
|
i32 |
|
i32 |
|
i32 |
|
MipLODBias |
float |
MaxAnisotropy |
i32 |
i32 |
|
i32 |
|
MinLOD |
float |
MaxLOD |
float |
ShaderRegister |
i32 |
RegisterSpace |
i32 |
i32 |
Descriptor Table¶
A descriptor table consists of a visibility and the remaining operands are a list of references to its descriptor ranges.
Note
The term Descriptor Table Clause is synonymous with Descriptor Range when referencing the implementation details.
!7 = { !"DescriptorTable", i32 0, !8, !9 }
Description |
Type |
---|---|
i32 |
|
Descriptor Range Elements |
Descriptor Range |
Descriptor Range¶
Similar to a root descriptor, the first operand will denote the type of descriptor range. It is one of the following types:
“CBV”
“SRV”
“UAV”
“Sampler”
!8 = !{ !"SRV", i32 1, i32 0, i32 0, i32 -1, i32 4 }
!9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 }
Description |
Type |
---|---|
Number of Descriptors in Range |
i32 |
Shader Register |
i32 |
Register Space |
i32 |
i32 |
|
i32 |