#include "llvm/BinaryFormat/SFrame.h"
#include "llvm/Support/ScopedPrinter.h"
#include "llvm/BinaryFormat/SFrameConstants.def"
Go to the source code of this file.
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#define | HANDLE_SFRAME_VERSION(CODE, NAME) {#NAME, sframe::Version::NAME}, |
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#define | HANDLE_SFRAME_FLAG(CODE, NAME) {#NAME, sframe::Flags::NAME}, |
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#define | HANDLE_SFRAME_ABI(CODE, NAME) {#NAME, sframe::ABI::NAME}, |
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#define | HANDLE_SFRAME_FRE_TYPE(CODE, NAME) {#NAME, sframe::FREType::NAME}, |
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#define | HANDLE_SFRAME_FDE_TYPE(CODE, NAME) {#NAME, sframe::FDEType::NAME}, |
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#define | HANDLE_SFRAME_AARCH64_PAUTH_KEY(CODE, NAME) {#NAME, sframe::AArch64PAuthKey::NAME}, |
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#define | HANDLE_SFRAME_FRE_OFFSET(CODE, NAME) {#NAME, sframe::FREOffset::NAME}, |
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◆ HANDLE_SFRAME_AARCH64_PAUTH_KEY
#define HANDLE_SFRAME_AARCH64_PAUTH_KEY |
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CODE, |
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NAME |
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| {#NAME, sframe::AArch64PAuthKey::NAME}, |
◆ HANDLE_SFRAME_ABI
#define HANDLE_SFRAME_ABI |
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CODE, |
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NAME |
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| {#NAME, sframe::ABI::NAME}, |
◆ HANDLE_SFRAME_FDE_TYPE
#define HANDLE_SFRAME_FDE_TYPE |
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CODE, |
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NAME |
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| {#NAME, sframe::FDEType::NAME}, |
◆ HANDLE_SFRAME_FLAG
#define HANDLE_SFRAME_FLAG |
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CODE, |
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NAME |
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| {#NAME, sframe::Flags::NAME}, |
◆ HANDLE_SFRAME_FRE_OFFSET
#define HANDLE_SFRAME_FRE_OFFSET |
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CODE, |
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NAME |
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| {#NAME, sframe::FREOffset::NAME}, |
◆ HANDLE_SFRAME_FRE_TYPE
#define HANDLE_SFRAME_FRE_TYPE |
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CODE, |
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NAME |
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| {#NAME, sframe::FREType::NAME}, |
◆ HANDLE_SFRAME_VERSION
#define HANDLE_SFRAME_VERSION |
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CODE, |
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NAME |
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| {#NAME, sframe::Version::NAME}, |