Go to the source code of this file.
|
namespace | llvm |
| This is an optimization pass for GlobalISel generic memory operations.
|
|
namespace | llvm::hlsl |
|
|
enum class | llvm::hlsl::ResourceClass : uint8_t {
llvm::hlsl::SRV = 0
, llvm::hlsl::UAV
, llvm::hlsl::CBuffer
, llvm::hlsl::Sampler
,
llvm::hlsl::Invalid
, llvm::hlsl::NumClasses = Invalid
} |
|
enum class | llvm::hlsl::ResourceKind : uint32_t {
llvm::hlsl::Invalid = 0
, llvm::hlsl::Texture1D
, llvm::hlsl::Texture2D
, llvm::hlsl::Texture2DMS
,
llvm::hlsl::Texture3D
, llvm::hlsl::TextureCube
, llvm::hlsl::Texture1DArray
, llvm::hlsl::Texture2DArray
,
llvm::hlsl::Texture2DMSArray
, llvm::hlsl::TextureCubeArray
, llvm::hlsl::TypedBuffer
, llvm::hlsl::RawBuffer
,
llvm::hlsl::StructuredBuffer
, llvm::hlsl::CBuffer
, llvm::hlsl::Sampler
, llvm::hlsl::TBuffer
,
llvm::hlsl::RTAccelerationStructure
, llvm::hlsl::FeedbackTexture2D
, llvm::hlsl::FeedbackTexture2DArray
, llvm::hlsl::NumEntries
} |
|